To understand the critical thinking process, its
important to know what creativity isnt.
Creativity is not intelligence, domain-limited (i.e.,
restricted in anyway), eccentricity, morally good, insanity,
serendipity (accidental), or dichotomous (either you
have it or you dont).
Definitions of Creativity and Innovation
Creativity is the production of novel and appropriate
ideas by individuals or small groups (teams). Innovation
is the successful implementation of creative ideas within
an organization. Creativity and innovation are linked.
Component Model of Creativity
There are three components (factors) that describe
or explain creativity for an individual or group. These
are: expertise, creative skills, and task motivation.
These are defined as follows:
Intrinsic & Extrinsic Motivation
Intrinsic motivation is the desire to do something
for its own sake. Extrinsic motivation is the desire
to do something for some external goal. The Intrinsic
Motivation Principle: People will be most creative when
they feel motivated primarily by the interest, enjoyment,
satisfaction, and challenge of the work itself, and
not by external pressures.
Expertise and creative skills affects what the
individual can do; whereas, motivation type affects
how the individual will do it (i.e., performance).
Motivation Affects Knowledge
People will adopt one of two motivation orientations
- a performance orientation, or a learning orientation.
An individuals orientation directly influences
their thinking style. People with a performance orientation
are motivated by "looking smart." Individuals
with a learning orientation are motivated by "acquiring
knowledge." Each motivation (personality) type
exhibits a pattern of behavior.
The Performance Oriented type tends to ...
- Believe their own intelligence cannot improve
- Choose goals that allow them to demonstrate their
ability
- Try to get positive assessments of their ability
- Try to avoid negative feedback
- Feel smart when they dont make mistakes
- Feel relieved when things are easy
- Give up when problems are tough
- Stop learning when left on their own
The Learning Oriented type tends to ...
- Believe their own intelligence can improve
- Choose goals that allow them to improve their abilities
- Try to get accurate assessments of their ability
- Seek feedback
- Feel smart when they learn from mistakes
- Feel disappointed when things are easy
- Try harder when problems are tough
- Keep learning when left on their own
Example: The Creative Maze (Finding a path out of the
maze)
The performance (task) oriented person will tend towards
a simple, easy solution to the maze problem. But the
learning (experiment) oriented person will explore the
maze looking for different solutions.
The social and/or organizational environment of creativity
has a strong influence on creativity, and therefore,
innovation.
How Organizations Kill Creativity
There are six methods for killing creativity which
have been identified and are supported by experimental
evidence. These are: evaluation (job performance pressure),
surveillance, reward, competition, restricted choice,
extrinsic orientation.
There are nine work environment obstacles to creativity.
These are: various organizational characteristics, constraint,
organizational disinterest, poor project management,
evaluation, insufficient resources, time pressure, overemphasis
on the status quo, competition.
Work Environment Stimulants to Creativity
There are nine work environment stimulants for improving
creativity. These are: freedom, good project management,
sufficient resources, encouragement, various organizational
characteristics, recognition, sufficient time, challenge,
pressure.
Environmental scales are used to evaluate
work environment stimulants or impediments to creativity
which consists of three organizational innovation components.
Motivation to Innovate
+ organizational encouragement
- organizational impediments
Resources in the Task Domain
+ sufficient resources
- workload pressures
Skills in Innovation Management
+freedom, challenging work, supervisory encouragement,
work group support
Note: The above model has be studied and validated.
Example: High Tech Electronics Intl Study.
The strength of differentiating factors between high-creativity
and low-creativity projects has been determined as follows:
First tier: workgroup support (+), challenging work
(+), organizational encouragement (+)
Second tier: organizational impediments (-), freedom
(+), supervisory encouragement (+)
Third tier: workload pressure (-), sufficient resources
(+)
Observation: The intrinsic factors fall into the
first or second tiers. while extrinsic factors are
listed under the third tier.
Example: Downsizing Study: Creativity measures steadily
declined from baseline figures during downsizing which
occurred in several phases. All of the creativity scales
moved in the direction as indicated above. Productivity
scales also declined during downsizing. After the downsizing
episode and return to normalcy, both productivity and
creativity measures began to increase (i.e., rebound).
The productivity measures ultimately returned to their
initial (baseline) levels, but creativity measures remained
well below the initial (baseline) figures. That is,
creativity components were permanently downgraded.
Conclusions and Recommendations
There are three methods for keeping creativity alive:
- Have a high level of skill and experience
- Take the focus off extrinsic motivators
- Concentrate on intrinsic motivators
The key work environment stimulants to creativity
are:
- Freedom
- Good project management
- Sufficient resources
- Encouragement
- Various organizational characteristics
- Recognition
- Sufficient time
- Challenge
- Pressure (appropriate)
The creative/innovative organization is characterized
by:
- Innovative, risk-oriented management
- Strategic direction, with operational autonomy
- Challenging, interesting work
- Creativity recognized and rewarded
- Frequent, work-focused feedback
- Stimulating, diverse work teams
- Communication and collaboration
- Commitment of resources and time